(Damn, I wish my Sorcerer had taken Glitterdust for his second 2nd level spell-it's next on his list, but that's not until 7th level. ![]() Still better than nothing, of course, but no substitute for Detect Invisibility or Glitterdust. "Go get 'em-they're in squares J-15 and J-16." "Ahh! You sunk my battleship!" (Sorry-I couldn't resist.) Perfect for planning a complicated escape. ![]() This spell will enable you to detect the thoughts of a specific creature within 30 feet of you without having to use a spell slot or any components. Once per long rest, your character can cast this spell for free. " Oh, of course-they're pinpointed on a grid. This feat also allows you to utilize the Detect Thoughts spell better. Regarding the wizard 'siccing his minions', that's great in theory, but how does he communicate his 'pinpoint' location? 'They're over that way about 50 feet.' 'Uh, OK, Boss. You can attack next round-but they'll have had an action to move since then, and if they have an Int of greater than 2, they will have. You can't yourself take action against a pinpointed creature (unless you're hasted), because you need to concentrate as a full-round action to confirm their present position. Detect Magic is not a great spell for detecting invisible/hidden creatures (as my party discovered last week). For the duration, you can read the thoughts of certain creatures. Sorry-I should have added, Loki's general point is correct. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Note: Each round, the character can turn to detect thoughts in a new area. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that the character can pick up. A target’s Will save prevents the character from reading its thoughts, and the character must cast detect thoughts again to have another chance. The amount of information revealed depends on how long the character studies a particular area or subject:ġst Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).Ģnd Round: Number of thinking minds and the mental strength of each.ģrd Round: Surface thoughts of any mind in the area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.Area: Quarter circle emanating from the character to the extreme of the rangeĭuration: Concentration, up to 1 minute/level (D) Creatures of animal intelligence ( Int 1 or 2) have simple, instinctual thoughts.Įach round, you can turn to detect thoughts in a new area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. ![]() This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.ģrd Round: Surface thoughts of any mind in the area. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. The amount of information revealed depends on how long you study a particular area or subject.ġst Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).Ģnd Round: Number of thinking minds and the Intelligence score of each.
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